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OGRE
2.1.0unstable
Object-Oriented Graphics Rendering Engine
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#include "OgreHeaderPrefix.h"#include "OgreCompositorCommon.h"#include "OgreIdString.h"#include "OgreResourceTransition.h"#include "OgreVector4.h"#include "Compositor/OgreCompositorChannel.h"#include "OgreTexture.h"#include "OgreHeaderSuffix.h"Classes | |
| class | Ogre::CompositorManager2 |
| Main system for managing Render Targets through the use of nodes. More... | |
Namespaces | |
| Ogre | |
| Ogre::v1 | |
Typedefs | |
| typedef vector< TexturePtr >::type | Ogre::TextureVec |
| typedef vector< UavBufferPacked * >::type | Ogre::UavBufferPackedVec |