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OGRE
2.1.0unstable
Object-Oriented Graphics Rendering Engine
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#include "OgreGL3PlusPrerequisites.h"#include "OgreSingleton.h"#include "OgreGLSLExtSupport.h"#include "OgreGLSLLinkProgram.h"#include "OgreGLSLProgramManagerCommon.h"Classes | |
| class | Ogre::GLSLLinkProgramManager |
| Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More... | |
Namespaces | |
| Ogre | |