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OGRE
2.2.6
Object-Oriented Graphics Rendering Engine
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#include "OgrePlatform.h"Classes | |
| class | Ogre::Barrier |
| A barrier is a synchronization mechanism where multiple threads wait until all of them have reached the barrier sync point before continuing. More... | |
Namespaces | |
| Ogre | |
Typedefs | |
| typedef void * | HANDLE |
| typedef long | LONG |
| typedef void* HANDLE |
| typedef long LONG |